@startuml
sprite $teeth_open [48x48/16] {
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}


!define FA6_TEETH_OPEN(_alias) ENTITY(rectangle,black,teeth_open,_alias,FA6 TEETH_OPEN)
!define FA6_TEETH_OPEN(_alias, _label) ENTITY(rectangle,black,teeth_open,_label, _alias,FA6 TEETH_OPEN)
!define FA6_TEETH_OPEN(_alias, _label, _shape) ENTITY(_shape,black,teeth_open,_label, _alias,FA6 TEETH_OPEN)
!define FA6_TEETH_OPEN(_alias, _label, _shape, _color) ENTITY(_shape,_color,teeth_open,_label, _alias,FA6 TEETH_OPEN)
skinparam folderBackgroundColor<<FA6 TEETH_OPEN>> White
@enduml